I think it’s removed from the game, since it’s effect as a status symbol stems from the humiliating insult of stealing it from someone. If someone’s token has become a Big Deal in your story, though, you could put it in the market at a high price you decide.
Been really enjoying this game as of late, but Ive found one thing to be missing. Would you have any advice or maybe basic mechanics for playing through multiple generations? Things like the inheritance of office, skill, and relationships, I think, would elevate the stories this game generates greatly.
Sure, I would just suggest that you can designate any NPC to be your heir as part of the Finance action. When you die, your trusts are dissolved for chrisos (as per the Finance rules), and your heir receives half of your chrisos and half of your holdings (determined randomly). They can immediately attempt to “Claim a title” as per the Influence action on all titles you hold.
Extremely good game, in a nice solid 44 pages. No filler, all killer, fun procedures, tasty drips of setting sprinkled throughout. Worth the purchase, going to have fun trying this solo.
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Quick rules question I can't find. What happens to a token (especially an enemy token) that's held by someone who dies at campaign or in a duel?
I think it’s removed from the game, since it’s effect as a status symbol stems from the humiliating insult of stealing it from someone. If someone’s token has become a Big Deal in your story, though, you could put it in the market at a high price you decide.
Been really enjoying this game as of late, but Ive found one thing to be missing. Would you have any advice or maybe basic mechanics for playing through multiple generations? Things like the inheritance of office, skill, and relationships, I think, would elevate the stories this game generates greatly.
Sure, I would just suggest that you can designate any NPC to be your heir as part of the Finance action. When you die, your trusts are dissolved for chrisos (as per the Finance rules), and your heir receives half of your chrisos and half of your holdings (determined randomly). They can immediately attempt to “Claim a title” as per the Influence action on all titles you hold.
Extremely good game, in a nice solid 44 pages. No filler, all killer, fun procedures, tasty drips of setting sprinkled throughout. Worth the purchase, going to have fun trying this solo.
Just started reading this and I can already tell this one's going to be special.